Nathaniel Dorns (OC) (
ruleswithvelvet) wrote2012-03-02 10:58 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
(no subject)
The World of Medoria:
Medoria is a bubble universe, located within our own; cracked and broken, with some patches of extremely fertile land, and others of mere dessert, the world is split between the wealthy and the not - the strong, and the weak.
More specifically, it has developed something akin to a breeding program - the family's with the strongest magic claimed the best land; over time, they in turn killed or took in anyone else of strength, giving birth to children of even greater strength, and so on and so on, eventually becoming the noble lines that now populate Medoria at large. The Meladacs are one of the oldest lines, and as such is generally seen as being connected - through some means or another - to each of the other family's.
Those who do not have good land generally eek out an existence serving those who do, and as such they have maintained a small but effective population, which has grown in magic strength over the eons.
Recently (or not so recently, perhaps) Nathaniel has set his eyes on growth, with the intent to take his men and conquer the larger world outside their own bubble universe, breeding with anything of strong enough magic; though he seems to view those without magic as lesser, he has expressed a direct intent not to commit genocide. (To paraphrase him - if you kill everyone, they'll fight until their last breath; if you kill a few of them, and promise the rest peace, relative safety, and a mere changing of hands in terms of who holds privilege in their lives... they'll eventually give in, and even convince themselves that your system is the better.)
The Magic of Medoria:
The magic of medoria is split into groups - each child has a specialty, sometimes detectable at birth (more often showing itself only in later years.) Though there are lists of basic spells which any magic user can manage, generally more complex spells can only be done by those specializing in them.
Many of these branches in turn have subbranches (or twigs.) What weapons a weapon maker is best with. Whether a Shield can better protect themselves or others (generally splitting them into Warriors, or Bodyguards.) Whereas the main branches often seem to connected to personality, the secondary branches are generally connected as much to training as anything else - with the possible exception of shields. (It takes a certain level of altruism to try and protect everyone from most attacks, instead of just protecting yourself from all attacks.)
Magic in general tends to burn through callories quickly; some branches - who's power requires continuous use of energy - feel this affect more than others. (Someone who fires a single firebolt every time they activate their powers, for example, uses up much less energy than a Shield, who must keep their barriers up constantly.)
Side note: Many if not all branches have larger, grander names... however, they are generally used only within groupings of people who hold those branches. (Those who hold other branches are as likely to use derogatory nicknames, by contrast.) Most, however, content themselves with a simplistic description.
Medoria is a bubble universe, located within our own; cracked and broken, with some patches of extremely fertile land, and others of mere dessert, the world is split between the wealthy and the not - the strong, and the weak.
More specifically, it has developed something akin to a breeding program - the family's with the strongest magic claimed the best land; over time, they in turn killed or took in anyone else of strength, giving birth to children of even greater strength, and so on and so on, eventually becoming the noble lines that now populate Medoria at large. The Meladacs are one of the oldest lines, and as such is generally seen as being connected - through some means or another - to each of the other family's.
Those who do not have good land generally eek out an existence serving those who do, and as such they have maintained a small but effective population, which has grown in magic strength over the eons.
Recently (or not so recently, perhaps) Nathaniel has set his eyes on growth, with the intent to take his men and conquer the larger world outside their own bubble universe, breeding with anything of strong enough magic; though he seems to view those without magic as lesser, he has expressed a direct intent not to commit genocide. (To paraphrase him - if you kill everyone, they'll fight until their last breath; if you kill a few of them, and promise the rest peace, relative safety, and a mere changing of hands in terms of who holds privilege in their lives... they'll eventually give in, and even convince themselves that your system is the better.)
The Magic of Medoria:
The magic of medoria is split into groups - each child has a specialty, sometimes detectable at birth (more often showing itself only in later years.) Though there are lists of basic spells which any magic user can manage, generally more complex spells can only be done by those specializing in them.
- The specialties include (but are not limited to)
- Messengers
- Travelers
- Alterationists
- Sorcerers (who merely take the simpler spells and make them more complex and powerful)
- Healers,
- Cursers (often seen as a subset of Sorcerers)
- Weapons
- Shields
- and Nullers - who can take down any magic in the area.
Many of these branches in turn have subbranches (or twigs.) What weapons a weapon maker is best with. Whether a Shield can better protect themselves or others (generally splitting them into Warriors, or Bodyguards.) Whereas the main branches often seem to connected to personality, the secondary branches are generally connected as much to training as anything else - with the possible exception of shields. (It takes a certain level of altruism to try and protect everyone from most attacks, instead of just protecting yourself from all attacks.)
Magic in general tends to burn through callories quickly; some branches - who's power requires continuous use of energy - feel this affect more than others. (Someone who fires a single firebolt every time they activate their powers, for example, uses up much less energy than a Shield, who must keep their barriers up constantly.)
Side note: Many if not all branches have larger, grander names... however, they are generally used only within groupings of people who hold those branches. (Those who hold other branches are as likely to use derogatory nicknames, by contrast.) Most, however, content themselves with a simplistic description.